Showing posts with label Game. Show all posts
Showing posts with label Game. Show all posts

Sunday, January 27, 2008

How do designers address the immateriality and relatively new language of use of portable devices?


Six students from Design Products, Industrial Design Engineering and Interaction Design at the Royal College of Art have designed (2005) a landscape of concept furniture derived from the statue-like forms of people sitting, standing or leaning against walls engaged in playing the PlayStation Portable (PSP).



about the project

Head Tracking for Desktop VR Displays using the WiiRemote



source: adverlab

Monday, September 10, 2007

Victor Szilagyi works

xBlocks

"xBlocks explores how elements of virtual and physical play could be more seemlessly integrated."

localHistories - leave your story after the beep

What if you could leave a message for a place instead of a person? localHistories proposes an easily deployable system of hacked answering machines to create localized oral history projects.
As partipants dial into the system to deposit stories, each node becomes active. If visitors are too far away, the nodes play all available stories simultaneously at low volume- in essence, replicating the audio qualities of a cocktail party. When visitors trigger a node's proximity sensor, the node isolates one of the many stories availble, and plays it at an audible level.
http://www.semiot.com/