Showing posts with label Wearable Computing. Show all posts
Showing posts with label Wearable Computing. Show all posts
Tuesday, March 31, 2009
In a near future we will take decisions in physical space based in real time digital information.
Pattie Maes & Pranav Mistry: Unveiling the "Sixth Sense," game-changing wearable tech
Pattie Maes is working on newly founded Fluid Interfaces Group, part of the MIT Media Lab. This group aims to rethink the ways in which humans and computers interact, partially by redefining both human and computer. In Maes' world (and really, in all of ours), the computer is no longer a distinct object, but a source of intelligence that’s embedded in our environment. By outfitting ourselves with digital accessories, we can continually learn from (and teach) our surroundings. The uses of this tech -- from healthcare to home furnishings, warfare to supermarkets -- are powerful and increasingly real
Labels:
conference,
screen,
Society,
ubiquitous,
Urban,
Wearable Computing
Friday, February 20, 2009
Hussein Chalayan exhibition - Design Museum, London
Leading the forefront of contemporary fashion design, the twice named 'British Designer of the Year,' Hussein Chalayan, is renowned for his innovative use of materials, meticulous pattern cutting and progressive attitudes to new technology.
Exhibition in Design Museum include ‘Afterwords’ which explores the notion of ‘wearable, portable architecture’ in which furniture literally transforms itself into garments; ‘Airborne’ - bringing the latest LED technology to fashion design with a spectacular dress consisting of Swarovski crystals and over 15,000 flickering LED lights; ‘Before Minus Now’ a dress made of materials used in aircraft construction which changes shape by remote control and ‘Readings’ a dress comprising of over 200 moving lasers presenting an extraordinary spectacle of light.

Link to another post in this blog about Hussein Chalayan work
Labels:
Design,
Fashion,
Interactive,
Light,
Wearable Computing
Wednesday, November 21, 2007
Skorpions

Skorpions are a set of kinetic electronic garments that move and change on the body in slow, organic motions. They have anthropomorphic qualities and can be imagined as parasites that inhabit the skin of the host. They breathe and pulse, controlled by their own internal programming. They are not “interactive” artifacts insofar as their programming does not respond to simplistic sensor data. They have intentionality; they are programmed to live, to exist, to subsist. They are living behavioral kinetic sculptures that exploit characteristics such as control, anticipation, and unpredictability. They have their own personalities, their own fears and desires.

Skorpions reference the history of garments as instruments of pain and desire. They hurt you and distort your body the same way as corsets and foot binding. They emphasize our lack of control over our garments and our digital technologies. Our clothes shift and change in ways that we do not anticipate. Our electronics malfunction and become obsolete.

Skorpions shift and modulate personal and social space by imposing physical constraints on the body. They alter behavior, by hiding or revealing hidden layers, inviting others inside the protective shells of fabric, by erecting breathable walls, or tearing themselves open to divulge hidden secrets.
Friday, October 26, 2007
Wi-Fi Detector Shirt
ThinkGeek product:
- Glowing animated shirt dynamically displays the current wi-fi signal strength
- Shows signal strength for 802.11b or 802.11g
Friday, October 12, 2007
Intimate Memory - XS Labs
This project focuses on the research and development of reactive garments that will display their history of use. XS Labs employ a variety of input and output methodologies to sense and display traces of physical memory on clothing. These garments record acts of intimacy and indicate time elapsed since the intimacy events have occured.

An Intimate Memory shirt with a very sensitive microphone in the collar and a series of light points in a flower pattern incorporated into the front of the shirt. When a friend or partner whispers something into your ear, the microphone will record this event and the lights will light up, showing that an intimate event has occurred. The number of lights indicates the intensity of the intimacy event. Over time, the lights turn off, one by one, to show how long it has been since the intimate event took place.

An Intimate Memory shirt with a very sensitive microphone in the collar and a series of light points in a flower pattern incorporated into the front of the shirt. When a friend or partner whispers something into your ear, the microphone will record this event and the lights will light up, showing that an intimate event has occurred. The number of lights indicates the intensity of the intimacy event. Over time, the lights turn off, one by one, to show how long it has been since the intimate event took place.
Labels:
Fashion,
Interactive,
Light,
Wearable Computing
Wednesday, September 19, 2007
Cutting-Edge Cloth

Today this event in Dana Centre explores the relationship between wearable technology and future fashion.
"we use renowned designer Hussein Chalayan’s 2007 collections as a springboard for discussion and hear from those involved at the cutting edge.
Future-fashion guru Suzanne Lee shares insights into the role wearable technology has to play within the field of fashion. Is it destined to remain on the catwalk? Or is there a way into the mass market for creations like those in the Hussein collections? Are they purely inspirational?
What do engineers have to do with fashion? Ask Rob Edkins, whose company 2d:3d worked with Hussein, putting together a series of mechanical dresses. Chat with someone who runs a ‘renaissance’ workshop… and find out what organisations like this do for future creativity.
Electronic engineer and designer Moritz Waldemeyer shares his experience of working at the interdisciplinary interface. What does the process of concept realisation look like in practice? How is technology being used to enhance methods of interaction with spaces and people? And where does fashion come into it all?"
Labels:
conference,
Design,
Interactive,
Society,
Wearable Computing
Monday, September 10, 2007
Fashioning the Future: Tomorrow's Wardrobe - Suzanne Lee

"Fashioning the Future is a visionary and creative exploration of where fashion and clothing are heading, the very first guide to the 'future wardrobe' and the emergent technologies making it possible. Ten major themes embrace all kinds of clothing, from 'The Spray-On Dress' to 'The Talking T-Shirt'."
Labels:
Design,
Fashion,
Reading,
Wearable Computing
Softspace - Contemporary Interactive Environments
This Saturday I attended “Softspace” conferences, in Tate Modern.
"Softspace deploys new spatial systems including wearable computing, wifi, RFID and custom-designed digital software incorporating light, heat, sound and electromagnetic fields. These not only rely on people’s individual ways of interacting with them, but are enriched by narratives people contribute, creating new metaphors of use."
I was very impressed with the work quality of Jason Burges Studio.


Jason Bruges Studio, founded in London in 2001, creates surfaces, spaces and large scale interventions involving architecture, installation art and interaction design. Innovative technologies are adapted from a variety of industries and coupled with materials and fabrication techniques from the construction industry. http://www.jasonbruges.com
ClickSneacks

This work of Despina Papadopoulos is "part fantasy, part irony, the ClickSneaks subvert both the traditional attributes of a pair of shoes, and expose the multi-layered relationship we have with our clothes and accessories.
For the ClickSneaks the sound of the inspirational high heels has been recorded, only to be activated on each step the revamped sneakers take. Surface mount technology makes it possible to fit the necessary components in the sneakers: the original “click” sound is recorded on a voice chip, while a speaker, amplifier and an accelerometer acting as a “switch”, transform these seemingly normal sneakers into a flighty performance". http://www.5050ltd.com
"Softspace deploys new spatial systems including wearable computing, wifi, RFID and custom-designed digital software incorporating light, heat, sound and electromagnetic fields. These not only rely on people’s individual ways of interacting with them, but are enriched by narratives people contribute, creating new metaphors of use."
I was very impressed with the work quality of Jason Burges Studio.


Jason Bruges Studio, founded in London in 2001, creates surfaces, spaces and large scale interventions involving architecture, installation art and interaction design. Innovative technologies are adapted from a variety of industries and coupled with materials and fabrication techniques from the construction industry. http://www.jasonbruges.com
ClickSneacks

This work of Despina Papadopoulos is "part fantasy, part irony, the ClickSneaks subvert both the traditional attributes of a pair of shoes, and expose the multi-layered relationship we have with our clothes and accessories.
For the ClickSneaks the sound of the inspirational high heels has been recorded, only to be activated on each step the revamped sneakers take. Surface mount technology makes it possible to fit the necessary components in the sneakers: the original “click” sound is recorded on a voice chip, while a speaker, amplifier and an accelerometer acting as a “switch”, transform these seemingly normal sneakers into a flighty performance". http://www.5050ltd.com
Labels:
Architecture,
Art,
conference,
Design,
Wearable Computing
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