Showing posts with label Interactive. Show all posts
Showing posts with label Interactive. Show all posts

Tuesday, February 12, 2013

Connecting - Interaction Design

Connecting (Full Film) from Bassett & Partners on Vimeo.

Thursday, January 03, 2013

Leap Motion :: gesture interface


Leap Motion is a 3D gesture input device for computers.

ERISTOFF interactive mapping

ERISTOFF interactive mapping from DESIGNISDEAD motion on Vimeo.

3D graphics and animation developed by Design is Dead and interactive game developed by Famous.

Wednesday, February 08, 2012

Interactive Light Projection

Nervous Structure (field) (2012) from Cristobal Mendoza on Vimeo.


"Nervous Structure (Field)" is an interactive installation developed by Annica Cuppetelli (USA) and Cristobal Mendoza (Venezuela). Nervous Structure is a series of site-specific, interactive installations consisting of string and fabric structures illuminated with interactive computer graphics that react to the presence and motion of viewers.
The piece consists of three planes that intersect: the physical plane (the structure), the virtual plane (the projection) and the perceptual plane (the viewer and his/her interaction). It is in these various points of intersection that the piece works, and our interest lies in the perceptual problems that arise within these intersections.

Source: Cuppetelli and Mendoza website

Friday, December 25, 2009

IKEA viral campaign using Facebook


IKEA offered products to people who tagged pictures of products from their Facebook page.

Monday, December 14, 2009

Decode: Digital Design Sensations Exhibition, V&A until 11 April 2010

V&A Decode generative identity from postspectacular on Vimeo.



Decode: Digital Design Sensations showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations. The exhibition includes works by established international artists and designers such as Daniel Brown, Golan Levin, Daniel Rozin, Troika and Karsten Schmidt. The exhibition features both existing works and new commissions created especially for the exhibition.

The exhibition explores three themes: Code presents pieces that use computer code to create new works and looks at how code can be programmed to create constantly fluid and ever-changing works. Interactivity looks at works that are directly influenced by the viewer. Visitors will be invited to interact with and contribute to the development of the exhibits. Network focuses on works that comment on and utilise the digital traces left behind by everyday communications and looks at how advanced technologies and the internet have enabled new types of social interaction and mediums of self-expression.

Tuesday, October 13, 2009

Kids on DSP - Augmented reality iPhone music application


London based Kids on DSP worked closely with artists Carl Craig and Acid Pauli. The application features 8 scenes which all play in the reactive minimal techno domain with a twist on microphone input. The acoustic surrounding of the listener is seamless integrated with minimal techno beats in realtime. The Kids really take mixing and sampling culture into the augmented reality dimension.

Monday, October 12, 2009

Choose the Piano stairs!



Rolighetsteorin developed the Piano Stairs: "We believe that the easiest way to change people's behaviour for the better is by making it fun to do. We call it The fun theory."

Saturday, August 29, 2009

I Want You To Want Me by Jonathan Harris and Sep Kamvar



The interactive installation "I Want You To Want Me", by Jonathan Harris and Sep Kamvar, commissioned by the Museum of Modern Art, for their "Design and the Elastic Mind" exhibition. I Want You To...

Tuesday, August 04, 2009

NearInteraction at the London College of Fashion Graduate Exhibition 2009

NearInteraction at the London College of Fashion Graduate Exhibition 2009 from nearinteraction on Vimeo.


The London College of Fashion Graduate Exhibition 2009 displays six multi-touch tables with integrated object recognition to unveil the 570 student portfolios. From a wide choice displayed on the three walls, visitors can make a selection of their preferred cards. Activating once a card is placed on the tables, visitors can move, zoom and rotate by touching the surface of the table a variety of portfolio images representing the chosen student.

London College of Fashion Graduate Exhibition 2009 was designed and produced by NearInteraction in association with Paul Albert and John Nussey.

Wednesday, July 08, 2009

Nearest Tube Augmented Reality App for iPhone 3GS by Acrossair


Nearest Tube developed by Acrossair is one of the first augmented reality apps to go live in the iPhone AppStore. This amazing new application tells Londoners where their nearest tube station is via their iPhones video function.



When you load the app, holding it flat, all 13 lines of the London underground are displayed in coloured arrows. By tilting the phone upwards, you will see the nearest stations: what direction they are in relation to your location, how many kilometres and miles away they are and what tube lines they are on. If you continue to tilt the phone upwards, you will see stations further away, as stacked icons. Only available to Apple iPhone 3GS users.

Monday, July 06, 2009

AR on an iPhone 3G


Some very early results with Augmented Reality (AR) on an iPhone 3G. Doesn’t use tags and is interactive! Developed by post-doctoral student Georg Klein

Monday, June 08, 2009

Tangible Multi-touch Connectivity by NearInteraction

Tangible Multi-touch Connectivity from nearinteraction on Vimeo.


As part of Future Labs - Visual Experiences of the Future at FPC, Tangible Multi-touch Connectivity developed by NearInteraction explores the multi-touch gestural concepts of touch to activate, pinch to enlarge and scroll to select within a multi-user environment, combined with the interaction concepts of user-identity, networks, and behavioural lifespan through a metaphorical game.

Thursday, April 09, 2009

Augmented Reality in Doritos Sweet Chili Lover package, Brazil


CUBOCC created augmented reality solution for the Doritos package, a special edition called Sweet Chili. Each package has a AR symbol which is activated in the web site of the brand.

Tuesday, March 31, 2009

Yellow Arrow, developed by Counts Media, 2004



The Yellow Arrow (2004) is a global project of public art dedicated to the sharing of local experiences. The initiative began in 2004, in Manhattan, and today has already actions in more than 35 countries and 380 cities around the world. Combining stickers, mobile phones and the interaction of international community, the project transforms urban landscapes into maps revealing personal stories associated to spaces of our everyday life.

Mapping and Tracing


At the 2006 Venice Biennial, the project Realtime Roma, developed by the MIT SENSEable City Lab, in association with TIM Italia, presents a system that monitors people, buses and taxis in the city of Rome, showing paths and communicational densities. It allows visualizing data that may help understand urban dynamics in real time. The project’s director Richard Burdett argues that “by revealing the pulse of the city, the project aims to show how technology can help individuals make more informed decisions about their environment”.



Bio Mapping (2004) developed by Christian Nold is a community mapping project in which over the last four years with more than 1500 people have taken part in. In the context of regular, local workshops, participants are wired up with a device, which records the wearer's Galvanic Skin Response (GSR). This device is a simple indicator of the emotional arousal in conjunction with their geographical location.
People re-explore their local area by walking the neighbourhood with the device and on their return a map is created which visualizes points of high and low arousal. By interpreting and annotating this data, communal emotion maps are constructed that are packed full of personal observations which show the areas that people feel strongly about and truly visualize the social space of a community.

Mobile Augmented Reality

Mobile Augmented Reality systems allow the visualization of digital information, via a mobile device, about a certain locality, thus “augmenting” the available information. The following photos show us two systems of this sort.


Wikitude AR Travel Guide, prototype developed by Mobilizy to run on Android (Google mobile phone operating system




The above image shows a system with the same mobile augmented reality technology that overlaps real image with software-generated 3D objects/graphics. The system operates through computer vision techniques which allow the reading of black and white squares on the real image. The user points the mobile to something containing the squares and the overlapped digital tri-dimensional which is also, interactive (multi-touch). When the user moves/rotates the mobile he can visualise different perspectives of the 3D object, which can also be animated. Furthermore, the system can detect many simultaneous squares thus allowing him the interaction with the different 3D objects by using the mobile’s multi-touch interface (iPhone).