Wednesday, November 21, 2007

Skorpions


Skorpions are a set of kinetic electronic garments that move and change on the body in slow, organic motions. They have anthropomorphic qualities and can be imagined as parasites that inhabit the skin of the host. They breathe and pulse, controlled by their own internal programming. They are not “interactive” artifacts insofar as their programming does not respond to simplistic sensor data. They have intentionality; they are programmed to live, to exist, to subsist. They are living behavioral kinetic sculptures that exploit characteristics such as control, anticipation, and unpredictability. They have their own personalities, their own fears and desires.

Skorpions reference the history of garments as instruments of pain and desire. They hurt you and distort your body the same way as corsets and foot binding. They emphasize our lack of control over our garments and our digital technologies. Our clothes shift and change in ways that we do not anticipate. Our electronics malfunction and become obsolete.

Skorpions shift and modulate personal and social space by imposing physical constraints on the body. They alter behavior, by hiding or revealing hidden layers, inviting others inside the protective shells of fabric, by erecting breathable walls, or tearing themselves open to divulge hidden secrets.

Sunday, October 28, 2007

Greyworld


Greyworld goal is to create works that articulate public spaces, allowing some form of self-expression in areas of the city that people see every day but normally exclude and ignore.

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The Source, an eight storey high kinetic sculpture, is the new symbol for the London Stock Exchange. Every morning, millions of viewers around the world will watch the installation come to life, signifying the opening of the London Markets.

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Five bins and four benches have been injected with a magic serum of life so that they can break free from their staid and fixed positions to roam free in a public square in Cambridge.

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Railings plays on the simple pleasure of picking up a stick and running it along a set of railings to make a lovely "clack-clack-clack" sound. We tuned the railings so that when you ran a stick along them they played "the Girl from Ipanema."

Electroland


Electroland is a team that creates comprehensive and multi-disciplinary urban projects and scenarios. Electroland is a place where the vast network of electronic impulses and symbolic exchanges became tangible.

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This project consists of a luminous field of LED lights embedded into the entry walkway that respond to the presence of visitors; a massive display of lights on the building face that mirror the patterns of the entry; and video displays in the lobby and entry areas.

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Electroland has designed a unique Target branded interactive experience adjacent to the newly reopened Rockefeller Center top floor observation decks. The Interactive Breezeway engages pedestrians in an ephemeral interactive encounter where their position and paths are traced by colorful avatars and effects.

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This project features two glass pedestrian bridges designed as "Interactive Walkways," each with a field of LED lights embedded in resilient walking surfaces. Sensors detect the presence of people and the system triggers interactive light patterns on the walkway floor.

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Computer controlled colored lights fill 81 windows extending over 180 meters at the Southern California Institute of Architecture (SCI-Arc.) Patterns are controlled by cellphone by any caller from any location, raising issues concerning private interaction and control of public spaces.

Toshio Iwai's work


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Toshio Iwai is a Japanese interactive media and installation artist who has also created a number of commercial videogames. In addition he has worked in television, music performance, museum design and digital musical instrument design.

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Friday, October 26, 2007

Wi-Fi Detector Shirt


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ThinkGeek product:
- Glowing animated shirt dynamically displays the current wi-fi signal strength
- Shows signal strength for 802.11b or 802.11g

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Thursday, October 25, 2007

Sony's Bravia Advert



Try them virtually


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"Glasses and contact lenses are noticeably big business all over Asia, so it’s no surprise to see a Japanese optician combining sales of spectacles with the venerable mobile phone.

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Glasses superstore Megane Top has just started a handy service where browsers of the frame selection on their mobile website can go one step further and try them on virtually."
Source: digitalworldtokyo

Friday, October 12, 2007

Blade Runner - tears in the rain

Intimate Memory - XS Labs

This project focuses on the research and development of reactive garments that will display their history of use. XS Labs employ a variety of input and output methodologies to sense and display traces of physical memory on clothing. These garments record acts of intimacy and indicate time elapsed since the intimacy events have occured.

An Intimate Memory shirt with a very sensitive microphone in the collar and a series of light points in a flower pattern incorporated into the front of the shirt. When a friend or partner whispers something into your ear, the microphone will record this event and the lights will light up, showing that an intimate event has occurred. The number of lights indicates the intensity of the intimacy event. Over time, the lights turn off, one by one, to show how long it has been since the intimate event took place.

David Batchelor - Colour and Light


Through his artwork and writing, David Batchelor explores the concept of colour as a unique phenomenon: how colour’s omnipresence in everyday experience transcends function and aesthetics to create its own symbolic orders.

Brick Lane Remix 1 - Using second-hand light-boxes and shelving units, Batchelor’s Brick Lane Remix 1 is part of a series of work exploring how colour and culture are inextricably entwined. Grouping together a collection of electric signs found in the Banglatown area of London, Batchelor’s installation perfectly captures the gritty and exotic aura of Brick Lane, a shady side street notorious for prostitution, Jack the Ripper, and more recently, curry houses. Framing these cultural references as minimalist screens of neon hues, Batchelor creates a form of visual literature, isolating the essence of locality and contemporary legend. Source: Saatchi Gallery web site

Wednesday, October 10, 2007

United Visual Artists's work


UVA's approach combines three disciplines: art direction, production design and software engineering. They tightly integrate these elements to deliver real-time, immersive and responsive experiences.
They work equally with LED, traditional lighting and projection technologies as sculptural elements.

Volume is a sculpture of light and sound, an array of light columns positioned dramatically in the centre of the V&A’s garden (last winter). Volume responds spectacularly to human movement, creating a series of audio-visual experiences. Step inside and see your actions at play with the energy fields throughout the space, triggering a brilliant display of light and sound.

Tuesday, October 09, 2007

Club Penguin



"Club Penguin is a US social networking site for kids. There is millions of kids enjoying virtual life on Club Penguin. It’s kind of MySpace but instead of blogging and listing your favorite bands, you’re an animated penguin that can interact with other flightless avatars in a virtual arctic world.
Once registered, your penguin is free to roam the tundra, schmooze with other penguins, and participate in real-time games."
http://www.clubpenguin.com/

The American Look(1958)

Daan Roosegaarde's work


Daan Roosegaarde has sculpture graduation and a Master degree in architecture. Based in Rotterdam, his Studio Roosegaarde founded in 2006 initiates, researches and realises art and technology projects.

Roosegaarde's work explores the dynamic relationship between architecture, people and new media. His sculptures are a collision of technology and the human body. In this interaction the sculptures create a situation where visitor and (public) space become one.
http://www.studioroosegaarde.net/

Saturday, September 29, 2007

I love Tengu!


Last week I visited the Designersblock exhibition (100% Design, London) and I didn't resist and I bought Tengu.
Tengu is a character who connects to your computer's USB port. Tengu responds to sound, so if you play music then he looks like he is singing along with it.
http://www.tengutengutengu.com

Wednesday, September 26, 2007

Interactive Cube for vodafone


"IDEO designed the reception and an outdoor 4 meter cube display for the Vodafone headquarters in Lisbon. Visitors could play media using either their own mobile phones or interactive furniture. Tom Hulbert designed and developed much of the interactive furniture, software, hardware and electronics."

LED Bubble Wall for O2


"A network of 22 bubble displays covers a two story wall in O2s flagship store on Oxford Street, London. Text moves in patterns and behaviours, taking various journeys across the wall, changing speed, fading up and down, and appearing to scale and distort. An option to email or SMS to the display was included."
Credits: IDEO, Durrell Bishop, Tom Hulbert

Sunday, September 23, 2007

Honda Advert - Energy

"things knew when they weren’t be used, wouldnt we save a whole load of energy"

Wednesday, September 19, 2007

Cutting-Edge Cloth


Today this event in Dana Centre explores the relationship between wearable technology and future fashion.
"we use renowned designer Hussein Chalayan’s 2007 collections as a springboard for discussion and hear from those involved at the cutting edge.
Future-fashion guru Suzanne Lee shares insights into the role wearable technology has to play within the field of fashion. Is it destined to remain on the catwalk? Or is there a way into the mass market for creations like those in the Hussein collections? Are they purely inspirational?
What do engineers have to do with fashion? Ask Rob Edkins, whose company 2d:3d worked with Hussein, putting together a series of mechanical dresses. Chat with someone who runs a ‘renaissance’ workshop… and find out what organisations like this do for future creativity.
Electronic engineer and designer Moritz Waldemeyer shares his experience of working at the interdisciplinary interface. What does the process of concept realisation look like in practice? How is technology being used to enhance methods of interaction with spaces and people? And where does fashion come into it all?"

Tuesday, September 11, 2007

Mobizines


"The Mobizines service is all about entertainment snacks for your phone. The latest news stories, film reviews, some juicy gossip or lifestyle tips - The Mobizines service is available to everyone as a way of taking their content mobile.
Lots of top print and online magazines as well as TV channels and record labels are now working with us to create mobile magazines and you can get them on almost any mobile, any time.
You don't pay for our service - just your phone network's standard data charges and you don't have to go online to read our mags - just download them to your mobile in a few seconds, and read them when it suits you. Plus, our service is not a WAP service, so it is quick and easy to download and fun to use."
http://www.mobizines.com

DE PROXÉMICA - Virtual Reality / Video Art Instalation


"Which is a security distance between people in public spaces?
Which is the minimum distance between two strangers so that a relationship can be established between them?
Can we have an active relation with images (in front of an ad, in a museum)?
DE PROXÉMICA is an interactive video-instalation that pretends to create a situation in which one can play with the relativity of time and space by means of the representation of an environment where social relations are at stake."
Andrés González Fernández y Gabriel Cruz Rivas

Monday, September 10, 2007

Handheld Projector by Xiang C


http://www.cs.toronto.edu/~caox/

Bubble Cosmos


Interactive art installation using soap bubble and CG image projection.
http://in5.jp/bc/