Showing posts with label Installation. Show all posts
Showing posts with label Installation. Show all posts

Wednesday, February 08, 2012

Interactive Light Projection

Nervous Structure (field) (2012) from Cristobal Mendoza on Vimeo.


"Nervous Structure (Field)" is an interactive installation developed by Annica Cuppetelli (USA) and Cristobal Mendoza (Venezuela). Nervous Structure is a series of site-specific, interactive installations consisting of string and fabric structures illuminated with interactive computer graphics that react to the presence and motion of viewers.
The piece consists of three planes that intersect: the physical plane (the structure), the virtual plane (the projection) and the perceptual plane (the viewer and his/her interaction). It is in these various points of intersection that the piece works, and our interest lies in the perceptual problems that arise within these intersections.

Source: Cuppetelli and Mendoza website

Monday, October 12, 2009

Choose the Piano stairs!



Rolighetsteorin developed the Piano Stairs: "We believe that the easiest way to change people's behaviour for the better is by making it fun to do. We call it The fun theory."

Saturday, August 29, 2009

I Want You To Want Me by Jonathan Harris and Sep Kamvar



The interactive installation "I Want You To Want Me", by Jonathan Harris and Sep Kamvar, commissioned by the Museum of Modern Art, for their "Design and the Elastic Mind" exhibition. I Want You To...

Saturday, June 27, 2009

Walking in My Mind exhibition - Hayward Gallery (London) until 6 Sept 09


Walking in My Mind explores the inner workings of the artist's imagination through immersive, large-scale installation art. Ten international artists transform the Hayward Gallery's indoor galleries and outdoor sculpture terraces into a series of gigantic sculptural environments, each of which represents an individual mindscape. Interior worlds of emotions, thoughts, memories and dreams collide with exterior reality, blurring the boundaries between inner and outer space.

Artists include: Charles Avery, Thomas Hirschhorn, Yayoi Kusama, Bo Christian Larsson, Mark Manders, Yoshitomo Nara, Jason Rhoades, Pipilotti Rist, Chiharu Shiota and Keith Tyson.

Monday, June 08, 2009

Tangible Multi-touch Connectivity by NearInteraction

Tangible Multi-touch Connectivity from nearinteraction on Vimeo.


As part of Future Labs - Visual Experiences of the Future at FPC, Tangible Multi-touch Connectivity developed by NearInteraction explores the multi-touch gestural concepts of touch to activate, pinch to enlarge and scroll to select within a multi-user environment, combined with the interaction concepts of user-identity, networks, and behavioural lifespan through a metaphorical game.

Friday, January 23, 2009

Golan Levin: The truly soft side of software

Engineer and artist Golan Levin pushes the boundaries of whats possible with audiovisuals and technology. In an amazing TED display, he shows two programs he wrote to perform his original compositions.

...took some jeans and made them play music, by Kin

Kin were approached by de-construct to help them realise an interactive in-store promotion for Tommy Hilfiger. To coincide with their new campaign ‘My Denim, My Music’, Tommy Hilfiger’s aim was to fuse fashion and music: both in their external advertising and through in-store promotions.


Tommy Hilfiger Interactive Audio Cassette from kin on Vimeo.

Kin developed a large-scale interactive audiocassette, to work as an in-store point of sale unit. 5 new styles of jeans were chosen, and a unique soundtrack was composed for each one by SkinnerBrosMusic. A specifically designed sticker on each pair of jeans instructs the customer to swipe the jeans against the giant cassette to ‘release the music’.

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Kin used pre-programmed RFID tags that were placed behind the stickers. An RFID reader mounted inside the cassette reads the unique tag number.

Sunday, October 28, 2007

Greyworld


Greyworld goal is to create works that articulate public spaces, allowing some form of self-expression in areas of the city that people see every day but normally exclude and ignore.

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The Source, an eight storey high kinetic sculpture, is the new symbol for the London Stock Exchange. Every morning, millions of viewers around the world will watch the installation come to life, signifying the opening of the London Markets.

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Five bins and four benches have been injected with a magic serum of life so that they can break free from their staid and fixed positions to roam free in a public square in Cambridge.

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Railings plays on the simple pleasure of picking up a stick and running it along a set of railings to make a lovely "clack-clack-clack" sound. We tuned the railings so that when you ran a stick along them they played "the Girl from Ipanema."

Toshio Iwai's work


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Toshio Iwai is a Japanese interactive media and installation artist who has also created a number of commercial videogames. In addition he has worked in television, music performance, museum design and digital musical instrument design.

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Wednesday, October 10, 2007

United Visual Artists's work


UVA's approach combines three disciplines: art direction, production design and software engineering. They tightly integrate these elements to deliver real-time, immersive and responsive experiences.
They work equally with LED, traditional lighting and projection technologies as sculptural elements.

Volume is a sculpture of light and sound, an array of light columns positioned dramatically in the centre of the V&A’s garden (last winter). Volume responds spectacularly to human movement, creating a series of audio-visual experiences. Step inside and see your actions at play with the energy fields throughout the space, triggering a brilliant display of light and sound.

Tuesday, October 09, 2007

Daan Roosegaarde's work


Daan Roosegaarde has sculpture graduation and a Master degree in architecture. Based in Rotterdam, his Studio Roosegaarde founded in 2006 initiates, researches and realises art and technology projects.

Roosegaarde's work explores the dynamic relationship between architecture, people and new media. His sculptures are a collision of technology and the human body. In this interaction the sculptures create a situation where visitor and (public) space become one.
http://www.studioroosegaarde.net/

Wednesday, September 26, 2007

LED Bubble Wall for O2


"A network of 22 bubble displays covers a two story wall in O2s flagship store on Oxford Street, London. Text moves in patterns and behaviours, taking various journeys across the wall, changing speed, fading up and down, and appearing to scale and distort. An option to email or SMS to the display was included."
Credits: IDEO, Durrell Bishop, Tom Hulbert

Tuesday, September 11, 2007

DE PROXÉMICA - Virtual Reality / Video Art Instalation


"Which is a security distance between people in public spaces?
Which is the minimum distance between two strangers so that a relationship can be established between them?
Can we have an active relation with images (in front of an ad, in a museum)?
DE PROXÉMICA is an interactive video-instalation that pretends to create a situation in which one can play with the relativity of time and space by means of the representation of an environment where social relations are at stake."
Andrés González Fernández y Gabriel Cruz Rivas

Monday, September 10, 2007

Bubble Cosmos


Interactive art installation using soap bubble and CG image projection.
http://in5.jp/bc/

Khronos Projector by Alvaro Cassinelli


"The Khronos Projector is an interactive-art installation allowing people to explore pre-recorded movie content in an entirely new way. A classic video-tape allows a simple control of the reproducing process (stop, backward, forward, and elementary control on the reproduction speed). Modern digital players add little more than the possibility to perform random temporal jumps between image frames.

The goal of the Khronos Projector is to go beyond these forms of exclusive temporal control, by giving the user an entirely new dimension to play with: by touching the projection screen, the user is able to send parts of the image forward or backwards in time. By actually touching a deformable projection screen, shaking it or curling it, separate "islands of time" as well as "temporal waves" are created within the visible frame. This is done by interactively reshaping a two-dimensional spatio-temporal surface that "cuts" the spatio-temporal volume of data generated by a movie."

Victor Szilagyi works

xBlocks

"xBlocks explores how elements of virtual and physical play could be more seemlessly integrated."

localHistories - leave your story after the beep

What if you could leave a message for a place instead of a person? localHistories proposes an easily deployable system of hacked answering machines to create localized oral history projects.
As partipants dial into the system to deposit stories, each node becomes active. If visitors are too far away, the nodes play all available stories simultaneously at low volume- in essence, replicating the audio qualities of a cocktail party. When visitors trigger a node's proximity sensor, the node isolates one of the many stories availble, and plays it at an audible level.
http://www.semiot.com/