Showing posts with label Architecture. Show all posts
Showing posts with label Architecture. Show all posts

Thursday, January 03, 2013

ERISTOFF interactive mapping

ERISTOFF interactive mapping from DESIGNISDEAD motion on Vimeo.

3D graphics and animation developed by Design is Dead and interactive game developed by Famous.

Wednesday, September 26, 2007

Interactive Cube for vodafone


"IDEO designed the reception and an outdoor 4 meter cube display for the Vodafone headquarters in Lisbon. Visitors could play media using either their own mobile phones or interactive furniture. Tom Hulbert designed and developed much of the interactive furniture, software, hardware and electronics."

Monday, September 10, 2007

Victor Szilagyi works

xBlocks

"xBlocks explores how elements of virtual and physical play could be more seemlessly integrated."

localHistories - leave your story after the beep

What if you could leave a message for a place instead of a person? localHistories proposes an easily deployable system of hacked answering machines to create localized oral history projects.
As partipants dial into the system to deposit stories, each node becomes active. If visitors are too far away, the nodes play all available stories simultaneously at low volume- in essence, replicating the audio qualities of a cocktail party. When visitors trigger a node's proximity sensor, the node isolates one of the many stories availble, and plays it at an audible level.
http://www.semiot.com/

Softspace - Contemporary Interactive Environments

This Saturday I attended “Softspace” conferences, in Tate Modern.
"Softspace deploys new spatial systems including wearable computing, wifi, RFID and custom-designed digital software incorporating light, heat, sound and electromagnetic fields. These not only rely on people’s individual ways of interacting with them, but are enriched by narratives people contribute, creating new metaphors of use."

I was very impressed with the work quality of Jason Burges Studio.


Jason Bruges Studio, founded in London in 2001, creates surfaces, spaces and large scale interventions involving architecture, installation art and interaction design. Innovative technologies are adapted from a variety of industries and coupled with materials and fabrication techniques from the construction industry. http://www.jasonbruges.com

ClickSneacks

This work of Despina Papadopoulos is "part fantasy, part irony, the ClickSneaks subvert both the traditional attributes of a pair of shoes, and expose the multi-layered relationship we have with our clothes and accessories.
For the ClickSneaks the sound of the inspirational high heels has been recorded, only to be activated on each step the revamped sneakers take. Surface mount technology makes it possible to fit the necessary components in the sneakers: the original “click” sound is recorded on a voice chip, while a speaker, amplifier and an accelerometer acting as a “switch”, transform these seemingly normal sneakers into a flighty performance". http://www.5050ltd.com