Saturday, December 08, 2007

German campaign against drunk driving


Wednesday, November 21, 2007


Skorpions are a set of kinetic electronic garments that move and change on the body in slow, organic motions. They have anthropomorphic qualities and can be imagined as parasites that inhabit the skin of the host. They breathe and pulse, controlled by their own internal programming. They are not “interactive” artifacts insofar as their programming does not respond to simplistic sensor data. They have intentionality; they are programmed to live, to exist, to subsist. They are living behavioral kinetic sculptures that exploit characteristics such as control, anticipation, and unpredictability. They have their own personalities, their own fears and desires.

Skorpions reference the history of garments as instruments of pain and desire. They hurt you and distort your body the same way as corsets and foot binding. They emphasize our lack of control over our garments and our digital technologies. Our clothes shift and change in ways that we do not anticipate. Our electronics malfunction and become obsolete.

Skorpions shift and modulate personal and social space by imposing physical constraints on the body. They alter behavior, by hiding or revealing hidden layers, inviting others inside the protective shells of fabric, by erecting breathable walls, or tearing themselves open to divulge hidden secrets.

Sunday, October 28, 2007


Greyworld goal is to create works that articulate public spaces, allowing some form of self-expression in areas of the city that people see every day but normally exclude and ignore.


The Source, an eight storey high kinetic sculpture, is the new symbol for the London Stock Exchange. Every morning, millions of viewers around the world will watch the installation come to life, signifying the opening of the London Markets.


Five bins and four benches have been injected with a magic serum of life so that they can break free from their staid and fixed positions to roam free in a public square in Cambridge.


Railings plays on the simple pleasure of picking up a stick and running it along a set of railings to make a lovely "clack-clack-clack" sound. We tuned the railings so that when you ran a stick along them they played "the Girl from Ipanema."


Electroland is a team that creates comprehensive and multi-disciplinary urban projects and scenarios. Electroland is a place where the vast network of electronic impulses and symbolic exchanges became tangible.


This project consists of a luminous field of LED lights embedded into the entry walkway that respond to the presence of visitors; a massive display of lights on the building face that mirror the patterns of the entry; and video displays in the lobby and entry areas.


Electroland has designed a unique Target branded interactive experience adjacent to the newly reopened Rockefeller Center top floor observation decks. The Interactive Breezeway engages pedestrians in an ephemeral interactive encounter where their position and paths are traced by colorful avatars and effects.


This project features two glass pedestrian bridges designed as "Interactive Walkways," each with a field of LED lights embedded in resilient walking surfaces. Sensors detect the presence of people and the system triggers interactive light patterns on the walkway floor.


Computer controlled colored lights fill 81 windows extending over 180 meters at the Southern California Institute of Architecture (SCI-Arc.) Patterns are controlled by cellphone by any caller from any location, raising issues concerning private interaction and control of public spaces.

Toshio Iwai's work


Toshio Iwai is a Japanese interactive media and installation artist who has also created a number of commercial videogames. In addition he has worked in television, music performance, museum design and digital musical instrument design.


Friday, October 26, 2007

Wi-Fi Detector Shirt


ThinkGeek product:
- Glowing animated shirt dynamically displays the current wi-fi signal strength
- Shows signal strength for 802.11b or 802.11g


Thursday, October 25, 2007

Sony's Bravia Advert

Try them virtually


"Glasses and contact lenses are noticeably big business all over Asia, so it’s no surprise to see a Japanese optician combining sales of spectacles with the venerable mobile phone.


Glasses superstore Megane Top has just started a handy service where browsers of the frame selection on their mobile website can go one step further and try them on virtually."
Source: digitalworldtokyo

Friday, October 12, 2007

Blade Runner - tears in the rain

Intimate Memory - XS Labs

This project focuses on the research and development of reactive garments that will display their history of use. XS Labs employ a variety of input and output methodologies to sense and display traces of physical memory on clothing. These garments record acts of intimacy and indicate time elapsed since the intimacy events have occured.

An Intimate Memory shirt with a very sensitive microphone in the collar and a series of light points in a flower pattern incorporated into the front of the shirt. When a friend or partner whispers something into your ear, the microphone will record this event and the lights will light up, showing that an intimate event has occurred. The number of lights indicates the intensity of the intimacy event. Over time, the lights turn off, one by one, to show how long it has been since the intimate event took place.

David Batchelor - Colour and Light

Through his artwork and writing, David Batchelor explores the concept of colour as a unique phenomenon: how colour’s omnipresence in everyday experience transcends function and aesthetics to create its own symbolic orders.

Brick Lane Remix 1 - Using second-hand light-boxes and shelving units, Batchelor’s Brick Lane Remix 1 is part of a series of work exploring how colour and culture are inextricably entwined. Grouping together a collection of electric signs found in the Banglatown area of London, Batchelor’s installation perfectly captures the gritty and exotic aura of Brick Lane, a shady side street notorious for prostitution, Jack the Ripper, and more recently, curry houses. Framing these cultural references as minimalist screens of neon hues, Batchelor creates a form of visual literature, isolating the essence of locality and contemporary legend. Source: Saatchi Gallery web site

Wednesday, October 10, 2007

United Visual Artists's work

UVA's approach combines three disciplines: art direction, production design and software engineering. They tightly integrate these elements to deliver real-time, immersive and responsive experiences.
They work equally with LED, traditional lighting and projection technologies as sculptural elements.

Volume is a sculpture of light and sound, an array of light columns positioned dramatically in the centre of the V&A’s garden (last winter). Volume responds spectacularly to human movement, creating a series of audio-visual experiences. Step inside and see your actions at play with the energy fields throughout the space, triggering a brilliant display of light and sound.

Tuesday, October 09, 2007

Club Penguin

"Club Penguin is a US social networking site for kids. There is millions of kids enjoying virtual life on Club Penguin. It’s kind of MySpace but instead of blogging and listing your favorite bands, you’re an animated penguin that can interact with other flightless avatars in a virtual arctic world.
Once registered, your penguin is free to roam the tundra, schmooze with other penguins, and participate in real-time games."

The American Look(1958)

Daan Roosegaarde's work

Daan Roosegaarde has sculpture graduation and a Master degree in architecture. Based in Rotterdam, his Studio Roosegaarde founded in 2006 initiates, researches and realises art and technology projects.

Roosegaarde's work explores the dynamic relationship between architecture, people and new media. His sculptures are a collision of technology and the human body. In this interaction the sculptures create a situation where visitor and (public) space become one.

Saturday, September 29, 2007

I love Tengu!

Last week I visited the Designersblock exhibition (100% Design, London) and I didn't resist and I bought Tengu.
Tengu is a character who connects to your computer's USB port. Tengu responds to sound, so if you play music then he looks like he is singing along with it.

Wednesday, September 26, 2007

Interactive Cube for vodafone

"IDEO designed the reception and an outdoor 4 meter cube display for the Vodafone headquarters in Lisbon. Visitors could play media using either their own mobile phones or interactive furniture. Tom Hulbert designed and developed much of the interactive furniture, software, hardware and electronics."

LED Bubble Wall for O2

"A network of 22 bubble displays covers a two story wall in O2s flagship store on Oxford Street, London. Text moves in patterns and behaviours, taking various journeys across the wall, changing speed, fading up and down, and appearing to scale and distort. An option to email or SMS to the display was included."
Credits: IDEO, Durrell Bishop, Tom Hulbert

Sunday, September 23, 2007

Honda Advert - Energy

"things knew when they weren’t be used, wouldnt we save a whole load of energy"

Wednesday, September 19, 2007

Cutting-Edge Cloth

Today this event in Dana Centre explores the relationship between wearable technology and future fashion.
"we use renowned designer Hussein Chalayan’s 2007 collections as a springboard for discussion and hear from those involved at the cutting edge.
Future-fashion guru Suzanne Lee shares insights into the role wearable technology has to play within the field of fashion. Is it destined to remain on the catwalk? Or is there a way into the mass market for creations like those in the Hussein collections? Are they purely inspirational?
What do engineers have to do with fashion? Ask Rob Edkins, whose company 2d:3d worked with Hussein, putting together a series of mechanical dresses. Chat with someone who runs a ‘renaissance’ workshop… and find out what organisations like this do for future creativity.
Electronic engineer and designer Moritz Waldemeyer shares his experience of working at the interdisciplinary interface. What does the process of concept realisation look like in practice? How is technology being used to enhance methods of interaction with spaces and people? And where does fashion come into it all?"

Tuesday, September 11, 2007


"The Mobizines service is all about entertainment snacks for your phone. The latest news stories, film reviews, some juicy gossip or lifestyle tips - The Mobizines service is available to everyone as a way of taking their content mobile.
Lots of top print and online magazines as well as TV channels and record labels are now working with us to create mobile magazines and you can get them on almost any mobile, any time.
You don't pay for our service - just your phone network's standard data charges and you don't have to go online to read our mags - just download them to your mobile in a few seconds, and read them when it suits you. Plus, our service is not a WAP service, so it is quick and easy to download and fun to use."

DE PROXÉMICA - Virtual Reality / Video Art Instalation

"Which is a security distance between people in public spaces?
Which is the minimum distance between two strangers so that a relationship can be established between them?
Can we have an active relation with images (in front of an ad, in a museum)?
DE PROXÉMICA is an interactive video-instalation that pretends to create a situation in which one can play with the relativity of time and space by means of the representation of an environment where social relations are at stake."
Andrés González Fernández y Gabriel Cruz Rivas

Monday, September 10, 2007

Handheld Projector by Xiang C

Bubble Cosmos

Interactive art installation using soap bubble and CG image projection.

Khronos Projector by Alvaro Cassinelli

"The Khronos Projector is an interactive-art installation allowing people to explore pre-recorded movie content in an entirely new way. A classic video-tape allows a simple control of the reproducing process (stop, backward, forward, and elementary control on the reproduction speed). Modern digital players add little more than the possibility to perform random temporal jumps between image frames.

The goal of the Khronos Projector is to go beyond these forms of exclusive temporal control, by giving the user an entirely new dimension to play with: by touching the projection screen, the user is able to send parts of the image forward or backwards in time. By actually touching a deformable projection screen, shaking it or curling it, separate "islands of time" as well as "temporal waves" are created within the visible frame. This is done by interactively reshaping a two-dimensional spatio-temporal surface that "cuts" the spatio-temporal volume of data generated by a movie."

Peanuts as business cards

Holographic video projection in Catwalk

"Diesel’s Creative Team (under the direction of Wilbert Das) based the show on an aquatic theme entitled “Liquid Space” and brought together Barcelona animation studio Dvein – who worked on the CGI visual effects and 3D animations – and Danish multi-media production agency, Vizoo, who provided the innovative technology for the show, which they had created themselves."

Alexander McQueen

kameraflageTM Technology

kameraflageTM is a Context-Sensitive Display Technology. I believe this amazing tecnhology could be very interesting in creative development.
How it works? kameraflageTM technology encodes a layer of information that can only be viewed by the human eye when looking at an image of the scene taken by a camera. No software needs to be installed on a camera-phone or digital camera for kameraflageTM to work.

kameraflage fashionTM:
kameraflage fashionTM forces people to think about the reproduction of images in the age of ubiquitous digital imaging devices. Kenneth Cole once said that "In cities everyone is on camera hundreds of times each day. Will you be dressed for it?". kameraflageTM is uniquely positioned to allow designers to create garments and accessories that speak specifically to those who are viewing through a digital camera viewfinder or who view the resulting digital image.
kameraflageTM allows for a new level of expression for those who are required to wear a uniform. Students at private schools and employees of chain-stores will be able to express themselves to their cameraphone toting peers. Will entities that seek to enforce dress-codes be able to combat this technology? Because it is only perceptible within the confines of mediated reality (cyberspace), yet exists in physical-reality, any attempt to control this form of expression will result in forcing people to discuss this decidedly modern grey-area.
The first hand-made prototype was worn by international model at the 2006 Fall Fashion Week in Paris, France

kameraflage billboardTM:
kameraflage billboardTM technology allows advertisers to place messages in new locations and situations. There are locations where it is currently inappropriate to place branded messages. This is true for historic locations, galleries, museums, etc. Using kameraflage billboardTM advertisers can place their messages in these locations without altering the naked-eye experience. As soon as someone takes a photograph your message becomes apparent.
Encourage audiences to seek out your messages. Build your brand around an interactive experience, where discovery, sharing and technology play a leading role

Camera Phones Account for 87% of Mobile Phone Shipments in 2010

InfoTrends Study 2006
"The primary drivers behind this explosion are improvements in imaging functions (i.e. image sensors, zoom, and auto focus); rapid declines in prices for this functionality; higher speed wireless bandwidth; and easier-to-use handsets, services, and peripherals."

Victor Szilagyi works


"xBlocks explores how elements of virtual and physical play could be more seemlessly integrated."

localHistories - leave your story after the beep

What if you could leave a message for a place instead of a person? localHistories proposes an easily deployable system of hacked answering machines to create localized oral history projects.
As partipants dial into the system to deposit stories, each node becomes active. If visitors are too far away, the nodes play all available stories simultaneously at low volume- in essence, replicating the audio qualities of a cocktail party. When visitors trigger a node's proximity sensor, the node isolates one of the many stories availble, and plays it at an audible level.

Fashioning the Future: Tomorrow's Wardrobe - Suzanne Lee

"Fashioning the Future is a visionary and creative exploration of where fashion and clothing are heading, the very first guide to the 'future wardrobe' and the emergent technologies making it possible. Ten major themes embrace all kinds of clothing, from 'The Spray-On Dress' to 'The Talking T-Shirt'."

Softspace - Contemporary Interactive Environments

This Saturday I attended “Softspace” conferences, in Tate Modern.
"Softspace deploys new spatial systems including wearable computing, wifi, RFID and custom-designed digital software incorporating light, heat, sound and electromagnetic fields. These not only rely on people’s individual ways of interacting with them, but are enriched by narratives people contribute, creating new metaphors of use."

I was very impressed with the work quality of Jason Burges Studio.

Jason Bruges Studio, founded in London in 2001, creates surfaces, spaces and large scale interventions involving architecture, installation art and interaction design. Innovative technologies are adapted from a variety of industries and coupled with materials and fabrication techniques from the construction industry.


This work of Despina Papadopoulos is "part fantasy, part irony, the ClickSneaks subvert both the traditional attributes of a pair of shoes, and expose the multi-layered relationship we have with our clothes and accessories.
For the ClickSneaks the sound of the inspirational high heels has been recorded, only to be activated on each step the revamped sneakers take. Surface mount technology makes it possible to fit the necessary components in the sneakers: the original “click” sound is recorded on a voice chip, while a speaker, amplifier and an accelerometer acting as a “switch”, transform these seemingly normal sneakers into a flighty performance".