Showing posts with label Society. Show all posts
Showing posts with label Society. Show all posts
Monday, November 16, 2009
Wednesday, July 01, 2009
Winner of Tropfest NY 2008
A short film entirely shot by mobile phone on the streets of NY and Sydney.
Tuesday, March 31, 2009
In a near future we will take decisions in physical space based in real time digital information.
Pattie Maes & Pranav Mistry: Unveiling the "Sixth Sense," game-changing wearable tech
Pattie Maes is working on newly founded Fluid Interfaces Group, part of the MIT Media Lab. This group aims to rethink the ways in which humans and computers interact, partially by redefining both human and computer. In Maes' world (and really, in all of ours), the computer is no longer a distinct object, but a source of intelligence that’s embedded in our environment. By outfitting ourselves with digital accessories, we can continually learn from (and teach) our surroundings. The uses of this tech -- from healthcare to home furnishings, warfare to supermarkets -- are powerful and increasingly real
Labels:
conference,
screen,
Society,
ubiquitous,
Urban,
Wearable Computing
Thursday, January 22, 2009
Walk Score

Walk Score help you find a walkable place to live by calculating a Walk Score for any address. Walk Score calculates the walkability of an address by locating nearby stores, restaurants, schools, parks, etc. Walk Score measures how easy it is to live a car-lite lifestyle—not how pretty the area is for walking.
Wednesday, November 21, 2007
Skorpions

Skorpions are a set of kinetic electronic garments that move and change on the body in slow, organic motions. They have anthropomorphic qualities and can be imagined as parasites that inhabit the skin of the host. They breathe and pulse, controlled by their own internal programming. They are not “interactive” artifacts insofar as their programming does not respond to simplistic sensor data. They have intentionality; they are programmed to live, to exist, to subsist. They are living behavioral kinetic sculptures that exploit characteristics such as control, anticipation, and unpredictability. They have their own personalities, their own fears and desires.

Skorpions reference the history of garments as instruments of pain and desire. They hurt you and distort your body the same way as corsets and foot binding. They emphasize our lack of control over our garments and our digital technologies. Our clothes shift and change in ways that we do not anticipate. Our electronics malfunction and become obsolete.

Skorpions shift and modulate personal and social space by imposing physical constraints on the body. They alter behavior, by hiding or revealing hidden layers, inviting others inside the protective shells of fabric, by erecting breathable walls, or tearing themselves open to divulge hidden secrets.
Friday, October 12, 2007
Tuesday, October 09, 2007
Sunday, September 23, 2007
Honda Advert - Energy
"things knew when they weren’t be used, wouldnt we save a whole load of energy"
Wednesday, September 19, 2007
Cutting-Edge Cloth

Today this event in Dana Centre explores the relationship between wearable technology and future fashion.
"we use renowned designer Hussein Chalayan’s 2007 collections as a springboard for discussion and hear from those involved at the cutting edge.
Future-fashion guru Suzanne Lee shares insights into the role wearable technology has to play within the field of fashion. Is it destined to remain on the catwalk? Or is there a way into the mass market for creations like those in the Hussein collections? Are they purely inspirational?
What do engineers have to do with fashion? Ask Rob Edkins, whose company 2d:3d worked with Hussein, putting together a series of mechanical dresses. Chat with someone who runs a ‘renaissance’ workshop… and find out what organisations like this do for future creativity.
Electronic engineer and designer Moritz Waldemeyer shares his experience of working at the interdisciplinary interface. What does the process of concept realisation look like in practice? How is technology being used to enhance methods of interaction with spaces and people? And where does fashion come into it all?"
Labels:
conference,
Design,
Interactive,
Society,
Wearable Computing
Tuesday, September 11, 2007
DE PROXÉMICA - Virtual Reality / Video Art Instalation
"Which is a security distance between people in public spaces?
Which is the minimum distance between two strangers so that a relationship can be established between them?
Can we have an active relation with images (in front of an ad, in a museum)?
DE PROXÉMICA is an interactive video-instalation that pretends to create a situation in which one can play with the relativity of time and space by means of the representation of an environment where social relations are at stake."
Andrés González Fernández y Gabriel Cruz Rivas
Monday, September 10, 2007
Camera Phones Account for 87% of Mobile Phone Shipments in 2010
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