Showing posts with label augmented reality. Show all posts
Showing posts with label augmented reality. Show all posts
Friday, April 12, 2013
LegoStorybuilder App - Children will have more fun
LEGO STORYBUILDER from Dejan Jovanovic on Vimeo.
LegoStorybuilder is an App that allows children to interact digitally with their creations , bringing the offline and online worlds together.
Tuesday, October 13, 2009
Kids on DSP - Augmented reality iPhone music application

London based Kids on DSP worked closely with artists Carl Craig and Acid Pauli. The application features 8 scenes which all play in the reactive minimal techno domain with a twist on microphone input. The acoustic surrounding of the listener is seamless integrated with minimal techno beats in realtime. The Kids really take mixing and sampling culture into the augmented reality dimension.
Labels:
augmented reality,
awareness,
Interactive,
iPhone
Wednesday, July 08, 2009
Nearest Tube Augmented Reality App for iPhone 3GS by Acrossair

Nearest Tube developed by Acrossair is one of the first augmented reality apps to go live in the iPhone AppStore. This amazing new application tells Londoners where their nearest tube station is via their iPhones video function.
When you load the app, holding it flat, all 13 lines of the London underground are displayed in coloured arrows. By tilting the phone upwards, you will see the nearest stations: what direction they are in relation to your location, how many kilometres and miles away they are and what tube lines they are on. If you continue to tilt the phone upwards, you will see stations further away, as stacked icons. Only available to Apple iPhone 3GS users.
Labels:
augmented reality,
Interactive,
interface,
mobile
Monday, July 06, 2009
AR on an iPhone 3G
Some very early results with Augmented Reality (AR) on an iPhone 3G. Doesn’t use tags and is interactive! Developed by post-doctoral student Georg Klein
Tuesday, June 30, 2009
Layar - first mobile augmented reality browser
Layar developed by Sprxmobile, combines GPS, camera, and compass to identify your surroundings and overlay information on screen, in real time. It is available for Android now and it will be available for iPhone soon, but exclusively for the 3GS. The reason is that Layar needs a compass to work.
Thursday, April 09, 2009
Augmented Reality in Doritos Sweet Chili Lover package, Brazil

CUBOCC created augmented reality solution for the Doritos package, a special edition called Sweet Chili. Each package has a AR symbol which is activated in the web site of the brand.
Labels:
Advertising,
augmented reality,
Interactive,
internet
Tuesday, March 31, 2009
Mobile Augmented Reality
Mobile Augmented Reality systems allow the visualization of digital information, via a mobile device, about a certain locality, thus “augmenting” the available information. The following photos show us two systems of this sort.

Wikitude AR Travel Guide, prototype developed by Mobilizy to run on Android (Google mobile phone operating system


The above image shows a system with the same mobile augmented reality technology that overlaps real image with software-generated 3D objects/graphics. The system operates through computer vision techniques which allow the reading of black and white squares on the real image. The user points the mobile to something containing the squares and the overlapped digital tri-dimensional which is also, interactive (multi-touch). When the user moves/rotates the mobile he can visualise different perspectives of the 3D object, which can also be animated. Furthermore, the system can detect many simultaneous squares thus allowing him the interaction with the different 3D objects by using the mobile’s multi-touch interface (iPhone).

Wikitude AR Travel Guide, prototype developed by Mobilizy to run on Android (Google mobile phone operating system


The above image shows a system with the same mobile augmented reality technology that overlaps real image with software-generated 3D objects/graphics. The system operates through computer vision techniques which allow the reading of black and white squares on the real image. The user points the mobile to something containing the squares and the overlapped digital tri-dimensional which is also, interactive (multi-touch). When the user moves/rotates the mobile he can visualise different perspectives of the 3D object, which can also be animated. Furthermore, the system can detect many simultaneous squares thus allowing him the interaction with the different 3D objects by using the mobile’s multi-touch interface (iPhone).
Labels:
augmented reality,
Interactive,
locative media,
mobile
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