Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Tuesday, February 12, 2013

Connecting - Interaction Design

Connecting (Full Film) from Bassett & Partners on Vimeo.

Saturday, April 17, 2010

One Laptop Per Child (OLPC) - The $75 Future Computer


The MIT professor Nicholas Negroponte project which aim to create the cheapest educational laptop.

Friday, January 23, 2009

Golan Levin: The truly soft side of software

Engineer and artist Golan Levin pushes the boundaries of whats possible with audiovisuals and technology. In an amazing TED display, he shows two programs he wrote to perform his original compositions.

Sunday, October 28, 2007

Toshio Iwai's work


Toshio1.jpg

Toshio Iwai is a Japanese interactive media and installation artist who has also created a number of commercial videogames. In addition he has worked in television, music performance, museum design and digital musical instrument design.

toshio.jpg

Wednesday, October 10, 2007

United Visual Artists's work


UVA's approach combines three disciplines: art direction, production design and software engineering. They tightly integrate these elements to deliver real-time, immersive and responsive experiences.
They work equally with LED, traditional lighting and projection technologies as sculptural elements.

Volume is a sculpture of light and sound, an array of light columns positioned dramatically in the centre of the V&A’s garden (last winter). Volume responds spectacularly to human movement, creating a series of audio-visual experiences. Step inside and see your actions at play with the energy fields throughout the space, triggering a brilliant display of light and sound.

Saturday, September 29, 2007

I love Tengu!


Last week I visited the Designersblock exhibition (100% Design, London) and I didn't resist and I bought Tengu.
Tengu is a character who connects to your computer's USB port. Tengu responds to sound, so if you play music then he looks like he is singing along with it.
http://www.tengutengutengu.com

Sunday, September 23, 2007

Honda Advert - Energy

"things knew when they weren’t be used, wouldnt we save a whole load of energy"

Monday, September 10, 2007

Handheld Projector by Xiang C


http://www.cs.toronto.edu/~caox/

Peanuts as business cards

Holographic video projection in Catwalk



"Diesel’s Creative Team (under the direction of Wilbert Das) based the show on an aquatic theme entitled “Liquid Space” and brought together Barcelona animation studio Dvein – who worked on the CGI visual effects and 3D animations – and Danish multi-media production agency, Vizoo, who provided the innovative technology for the show, which they had created themselves."
source www.creativereview.co.uk

Alexander McQueen

kameraflageTM Technology

kameraflageTM is a Context-Sensitive Display Technology. I believe this amazing tecnhology could be very interesting in creative development.
How it works? kameraflageTM technology encodes a layer of information that can only be viewed by the human eye when looking at an image of the scene taken by a camera. No software needs to be installed on a camera-phone or digital camera for kameraflageTM to work.

kameraflage fashionTM:
kameraflage fashionTM forces people to think about the reproduction of images in the age of ubiquitous digital imaging devices. Kenneth Cole once said that "In cities everyone is on camera hundreds of times each day. Will you be dressed for it?". kameraflageTM is uniquely positioned to allow designers to create garments and accessories that speak specifically to those who are viewing through a digital camera viewfinder or who view the resulting digital image.
kameraflageTM allows for a new level of expression for those who are required to wear a uniform. Students at private schools and employees of chain-stores will be able to express themselves to their cameraphone toting peers. Will entities that seek to enforce dress-codes be able to combat this technology? Because it is only perceptible within the confines of mediated reality (cyberspace), yet exists in physical-reality, any attempt to control this form of expression will result in forcing people to discuss this decidedly modern grey-area.
The first hand-made prototype was worn by international model anina.net at the 2006 Fall Fashion Week in Paris, France

kameraflage billboardTM:
kameraflage billboardTM technology allows advertisers to place messages in new locations and situations. There are locations where it is currently inappropriate to place branded messages. This is true for historic locations, galleries, museums, etc. Using kameraflage billboardTM advertisers can place their messages in these locations without altering the naked-eye experience. As soon as someone takes a photograph your message becomes apparent.
Encourage audiences to seek out your messages. Build your brand around an interactive experience, where discovery, sharing and technology play a leading role
http://kameraflage.com