Friday, December 25, 2009
IKEA viral campaign using Facebook
IKEA offered products to people who tagged pictures of products from their Facebook page.
Labels:
Advertising,
Interactive,
internet,
web 2.0
Monday, December 14, 2009
Decode: Digital Design Sensations Exhibition, V&A until 11 April 2010
V&A Decode generative identity from postspectacular on Vimeo.
Decode: Digital Design Sensations showcases the latest developments in digital and interactive design, from small, screen-based, graphics to large-scale interactive installations. The exhibition includes works by established international artists and designers such as Daniel Brown, Golan Levin, Daniel Rozin, Troika and Karsten Schmidt. The exhibition features both existing works and new commissions created especially for the exhibition.
The exhibition explores three themes: Code presents pieces that use computer code to create new works and looks at how code can be programmed to create constantly fluid and ever-changing works. Interactivity looks at works that are directly influenced by the viewer. Visitors will be invited to interact with and contribute to the development of the exhibits. Network focuses on works that comment on and utilise the digital traces left behind by everyday communications and looks at how advanced technologies and the internet have enabled new types of social interaction and mediums of self-expression.
Monday, November 16, 2009
Tuesday, October 13, 2009
Kids on DSP - Augmented reality iPhone music application
London based Kids on DSP worked closely with artists Carl Craig and Acid Pauli. The application features 8 scenes which all play in the reactive minimal techno domain with a twist on microphone input. The acoustic surrounding of the listener is seamless integrated with minimal techno beats in realtime. The Kids really take mixing and sampling culture into the augmented reality dimension.
Labels:
augmented reality,
awareness,
Interactive,
iPhone
Monday, October 12, 2009
Choose the Piano stairs!
Rolighetsteorin developed the Piano Stairs: "We believe that the easiest way to change people's behaviour for the better is by making it fun to do. We call it The fun theory."
Saturday, August 29, 2009
I Want You To Want Me by Jonathan Harris and Sep Kamvar
The interactive installation "I Want You To Want Me", by Jonathan Harris and Sep Kamvar, commissioned by the Museum of Modern Art, for their "Design and the Elastic Mind" exhibition. I Want You To...
Tuesday, August 04, 2009
NearInteraction at the London College of Fashion Graduate Exhibition 2009
NearInteraction at the London College of Fashion Graduate Exhibition 2009 from nearinteraction on Vimeo.
The London College of Fashion Graduate Exhibition 2009 displays six multi-touch tables with integrated object recognition to unveil the 570 student portfolios. From a wide choice displayed on the three walls, visitors can make a selection of their preferred cards. Activating once a card is placed on the tables, visitors can move, zoom and rotate by touching the surface of the table a variety of portfolio images representing the chosen student.
London College of Fashion Graduate Exhibition 2009 was designed and produced by NearInteraction in association with Paul Albert and John Nussey.
Monday, July 20, 2009
Wednesday, July 08, 2009
Nearest Tube Augmented Reality App for iPhone 3GS by Acrossair
Nearest Tube developed by Acrossair is one of the first augmented reality apps to go live in the iPhone AppStore. This amazing new application tells Londoners where their nearest tube station is via their iPhones video function.
When you load the app, holding it flat, all 13 lines of the London underground are displayed in coloured arrows. By tilting the phone upwards, you will see the nearest stations: what direction they are in relation to your location, how many kilometres and miles away they are and what tube lines they are on. If you continue to tilt the phone upwards, you will see stations further away, as stacked icons. Only available to Apple iPhone 3GS users.
Labels:
augmented reality,
Interactive,
interface,
mobile
Monday, July 06, 2009
AR on an iPhone 3G
Some very early results with Augmented Reality (AR) on an iPhone 3G. Doesn’t use tags and is interactive! Developed by post-doctoral student Georg Klein
Wednesday, July 01, 2009
Winner of Tropfest NY 2008
A short film entirely shot by mobile phone on the streets of NY and Sydney.
Tuesday, June 30, 2009
Layar - first mobile augmented reality browser
Layar developed by Sprxmobile, combines GPS, camera, and compass to identify your surroundings and overlay information on screen, in real time. It is available for Android now and it will be available for iPhone soon, but exclusively for the 3GS. The reason is that Layar needs a compass to work.
Saturday, June 27, 2009
Walking in My Mind exhibition - Hayward Gallery (London) until 6 Sept 09
Walking in My Mind explores the inner workings of the artist's imagination through immersive, large-scale installation art. Ten international artists transform the Hayward Gallery's indoor galleries and outdoor sculpture terraces into a series of gigantic sculptural environments, each of which represents an individual mindscape. Interior worlds of emotions, thoughts, memories and dreams collide with exterior reality, blurring the boundaries between inner and outer space.
Artists include: Charles Avery, Thomas Hirschhorn, Yayoi Kusama, Bo Christian Larsson, Mark Manders, Yoshitomo Nara, Jason Rhoades, Pipilotti Rist, Chiharu Shiota and Keith Tyson.
Monday, June 08, 2009
Tangible Multi-touch Connectivity by NearInteraction
Tangible Multi-touch Connectivity from nearinteraction on Vimeo.
As part of Future Labs - Visual Experiences of the Future at FPC, Tangible Multi-touch Connectivity developed by NearInteraction explores the multi-touch gestural concepts of touch to activate, pinch to enlarge and scroll to select within a multi-user environment, combined with the interaction concepts of user-identity, networks, and behavioural lifespan through a metaphorical game.
Labels:
Installation,
Interactive,
multi-touch,
screen
Thursday, April 09, 2009
Augmented Reality in Doritos Sweet Chili Lover package, Brazil
CUBOCC created augmented reality solution for the Doritos package, a special edition called Sweet Chili. Each package has a AR symbol which is activated in the web site of the brand.
Labels:
Advertising,
augmented reality,
Interactive,
internet
Tuesday, March 31, 2009
Yellow Arrow, developed by Counts Media, 2004
The Yellow Arrow (2004) is a global project of public art dedicated to the sharing of local experiences. The initiative began in 2004, in Manhattan, and today has already actions in more than 35 countries and 380 cities around the world. Combining stickers, mobile phones and the interaction of international community, the project transforms urban landscapes into maps revealing personal stories associated to spaces of our everyday life.
Mapping and Tracing
At the 2006 Venice Biennial, the project Realtime Roma, developed by the MIT SENSEable City Lab, in association with TIM Italia, presents a system that monitors people, buses and taxis in the city of Rome, showing paths and communicational densities. It allows visualizing data that may help understand urban dynamics in real time. The project’s director Richard Burdett argues that “by revealing the pulse of the city, the project aims to show how technology can help individuals make more informed decisions about their environment”.
Bio Mapping (2004) developed by Christian Nold is a community mapping project in which over the last four years with more than 1500 people have taken part in. In the context of regular, local workshops, participants are wired up with a device, which records the wearer's Galvanic Skin Response (GSR). This device is a simple indicator of the emotional arousal in conjunction with their geographical location.
People re-explore their local area by walking the neighbourhood with the device and on their return a map is created which visualizes points of high and low arousal. By interpreting and annotating this data, communal emotion maps are constructed that are packed full of personal observations which show the areas that people feel strongly about and truly visualize the social space of a community.
Labels:
Interactive,
interface,
locative media,
map,
mobile
Mobile Augmented Reality
Mobile Augmented Reality systems allow the visualization of digital information, via a mobile device, about a certain locality, thus “augmenting” the available information. The following photos show us two systems of this sort.
Wikitude AR Travel Guide, prototype developed by Mobilizy to run on Android (Google mobile phone operating system
The above image shows a system with the same mobile augmented reality technology that overlaps real image with software-generated 3D objects/graphics. The system operates through computer vision techniques which allow the reading of black and white squares on the real image. The user points the mobile to something containing the squares and the overlapped digital tri-dimensional which is also, interactive (multi-touch). When the user moves/rotates the mobile he can visualise different perspectives of the 3D object, which can also be animated. Furthermore, the system can detect many simultaneous squares thus allowing him the interaction with the different 3D objects by using the mobile’s multi-touch interface (iPhone).
Wikitude AR Travel Guide, prototype developed by Mobilizy to run on Android (Google mobile phone operating system
The above image shows a system with the same mobile augmented reality technology that overlaps real image with software-generated 3D objects/graphics. The system operates through computer vision techniques which allow the reading of black and white squares on the real image. The user points the mobile to something containing the squares and the overlapped digital tri-dimensional which is also, interactive (multi-touch). When the user moves/rotates the mobile he can visualise different perspectives of the 3D object, which can also be animated. Furthermore, the system can detect many simultaneous squares thus allowing him the interaction with the different 3D objects by using the mobile’s multi-touch interface (iPhone).
Labels:
augmented reality,
Interactive,
locative media,
mobile
In a near future we will take decisions in physical space based in real time digital information.
Pattie Maes & Pranav Mistry: Unveiling the "Sixth Sense," game-changing wearable tech
Pattie Maes is working on newly founded Fluid Interfaces Group, part of the MIT Media Lab. This group aims to rethink the ways in which humans and computers interact, partially by redefining both human and computer. In Maes' world (and really, in all of ours), the computer is no longer a distinct object, but a source of intelligence that’s embedded in our environment. By outfitting ourselves with digital accessories, we can continually learn from (and teach) our surroundings. The uses of this tech -- from healthcare to home furnishings, warfare to supermarkets -- are powerful and increasingly real
Labels:
conference,
screen,
Society,
ubiquitous,
Urban,
Wearable Computing
Tuesday, March 24, 2009
LOCA - Pervasive surveillance
LOCA is an artist-led project on grass-roots, pervasive surveillance using mobile phones. Combined art installation, software engineering, activism, pervasive design, hardware hacking, SMS poetry, sticker art and ambient performance.
A person walking through the city centre hears a beep on their phone and glances at the screen. Instead of an SMS alert they see a message reading: "We are currently experiencing difficulties monitoring your position: please wave your network device in the air."
Loca engages people by responding to urban semantics, the social meanings of particular places: "You walked past a flower shop and spent 30 mi nutes in the park, are you in love?"
Loca: Set To Discoverable enables people to question the networks they populate, and to consider how the trail of digital identities people leave behind them can be used for good or ill. It asks what happens when it is easy for everyone to track everyone, when surveillance is possible using consumer level technology within peer-to-peer networks without being routed through a central point?
Loca is a group project by John Evans (UK/Finland), Drew Hemment (UK), Theo Humphries (UK), Mike Raento (Finland)
Honorary Mention, Prix Ars Electronica 2008
Labels:
locative media,
mobile,
Pervasive,
surveillance,
ubiquitous
Tuesday, March 17, 2009
Tag a location: Mobotag and Flagr
Mobotag reveals the hidden layers of a city through an active exchange of location based media and text messages via the cellphone. It's collaborative phone tagging of the city. Part virtual graffiti, part walking tour, mobotag creates a spontaneous and easy way for tagging a neighborhood via the cellphone. Send and view messages, images, videos and sounds. See art, read stories, and watch a hidden layer of the city reveal itself. Respond with your media and participate in the creative expression and mapping of your neighborhood.
By sending a text message to mobotag, with your city location, you begin a interactive tour of a neighborhood. Using a unique geocoding feature, mobotag tells you what other messages exist in your local area.
Similiar to Mototag, in Flagr you are able to tag a location in a map.
Labels:
collaborative,
map,
mobile,
portable,
Urban
Friday, February 20, 2009
Hussein Chalayan exhibition - Design Museum, London
Leading the forefront of contemporary fashion design, the twice named 'British Designer of the Year,' Hussein Chalayan, is renowned for his innovative use of materials, meticulous pattern cutting and progressive attitudes to new technology.
Exhibition in Design Museum include ‘Afterwords’ which explores the notion of ‘wearable, portable architecture’ in which furniture literally transforms itself into garments; ‘Airborne’ - bringing the latest LED technology to fashion design with a spectacular dress consisting of Swarovski crystals and over 15,000 flickering LED lights; ‘Before Minus Now’ a dress made of materials used in aircraft construction which changes shape by remote control and ‘Readings’ a dress comprising of over 200 moving lasers presenting an extraordinary spectacle of light.
Link to another post in this blog about Hussein Chalayan work
Labels:
Design,
Fashion,
Interactive,
Light,
Wearable Computing
Friday, January 23, 2009
Golan Levin: The truly soft side of software
Engineer and artist Golan Levin pushes the boundaries of whats possible with audiovisuals and technology. In an amazing TED display, he shows two programs he wrote to perform his original compositions.
Labels:
Art,
conference,
Installation,
Interactive,
interface,
Light,
software,
Technology
...took some jeans and made them play music, by Kin
Kin were approached by de-construct to help them realise an interactive in-store promotion for Tommy Hilfiger. To coincide with their new campaign ‘My Denim, My Music’, Tommy Hilfiger’s aim was to fuse fashion and music: both in their external advertising and through in-store promotions.
Tommy Hilfiger Interactive Audio Cassette from kin on Vimeo.
Kin developed a large-scale interactive audiocassette, to work as an in-store point of sale unit. 5 new styles of jeans were chosen, and a unique soundtrack was composed for each one by SkinnerBrosMusic. A specifically designed sticker on each pair of jeans instructs the customer to swipe the jeans against the giant cassette to ‘release the music’.
Kin used pre-programmed RFID tags that were placed behind the stickers. An RFID reader mounted inside the cassette reads the unique tag number.
Tommy Hilfiger Interactive Audio Cassette from kin on Vimeo.
Kin developed a large-scale interactive audiocassette, to work as an in-store point of sale unit. 5 new styles of jeans were chosen, and a unique soundtrack was composed for each one by SkinnerBrosMusic. A specifically designed sticker on each pair of jeans instructs the customer to swipe the jeans against the giant cassette to ‘release the music’.
Kin used pre-programmed RFID tags that were placed behind the stickers. An RFID reader mounted inside the cassette reads the unique tag number.
Labels:
Advertising,
Design,
Fashion,
Installation,
Responsive Spaces,
RFID,
Sound
Thursday, January 22, 2009
GoCar
GoCar it's a tour guide…a talking car…a trusty co-pilot…and a local on wheels.
GoCar is the first-ever GPS-guided storytelling car - and it's available to rent right now!
Leave your guidebook behind and see the San Francisco, San Diego, Lisbon, Barcelona and Miami most visitors never see.
Your clever talking car navigates and shows you the way – but that's not all. As you enjoy the drive, it takes you to all the best sites and tells the stories that bring these cities to life.
These cars are smart. An on-board computer and a GPS-system do the thinking so you can actually relax and take in the beautiful cities. Best of all, the adventure happens at your pace. You can stop for photos, take detours, grab a coffee or break for lunch.
Labels:
awareness,
Interactive,
locative media,
map
Walk Score
Walk Score help you find a walkable place to live by calculating a Walk Score for any address. Walk Score calculates the walkability of an address by locating nearby stores, restaurants, schools, parks, etc. Walk Score measures how easy it is to live a car-lite lifestyle—not how pretty the area is for walking.
JotYou
JotYou™ is location based messaging. Send a message to your friends so they get it when they arrive at school or the ballpark or the mall. Make up geo-games. Track a foot race or bicycle race. Stage a road rally with virtual checkpoints, and feed the directions as participants progress. Ever plan to pick up the milk on the way home from work, but drive right by the store and forget? Use JotYou™ to remind yourself as you pass by specified locations.
How it works: You send a message to one person or many people, and specify a delivery time and location using the map on the computer, or an address from your mobile. When they arrive at the location you specify, JotYou™ alerts them by "buzzing" their cell phone, and delivering the message.
Labels:
awareness,
locative media,
map,
mobile,
Urban
LoJo connect
LoJo is a project launched by a team of Northwestern University graduate students to study the intersection of journalism and emerging location-based technologies.
What is locative storytelling?
Using the bouquet of emerging mobile and location-based technologies (from GPS-enabled mobile phones to interactive online maps), locative storytelling provides multi-media content that enhances a user’s connection to a given place. At its best, this kind of interactive media gives users increased entry points, and more control over, any given story, thereby enabling deeper and more vibrant experiences.
What are some examples?
If you’ve ever been on an audio tour of a museum or a city neighborhood, you’ve experienced locative storytelling. Other examples include Google mash-ups (user-enhanced Google maps that layer location-specific information over area maps) and GPS-based mobile games.
What is locative storytelling?
Using the bouquet of emerging mobile and location-based technologies (from GPS-enabled mobile phones to interactive online maps), locative storytelling provides multi-media content that enhances a user’s connection to a given place. At its best, this kind of interactive media gives users increased entry points, and more control over, any given story, thereby enabling deeper and more vibrant experiences.
What are some examples?
If you’ve ever been on an audio tour of a museum or a city neighborhood, you’ve experienced locative storytelling. Other examples include Google mash-ups (user-enhanced Google maps that layer location-specific information over area maps) and GPS-based mobile games.
Soundwalks
Soundwalks is an audio tour company, producing audio guides in which the listener is able to step into the life of a narrator as they guide you through their neighborhood streets and local hangouts. Soundwalks mix fiction and reality in a cinematic experience giving the listener the impression of actually being in a film.
Soundwalk has created over 40 walking tours - over 20 in New York alone: from the birth of Hip Hop in the Bronx with Jazzy Jay and Africa Bammbaataa to a memorial walk in Ground Zero with famed author Paul Auster. Recently completed a three-city project for Louis Vuitton in China, featuring Gong Li, Joan Chen, and Shu Qi and a unique sound experience for the Channel Mobile Art Container, featuring the voice of Jeanne Moreau. Soundwalk also produced the official Sony Picture "Da Vinci Code" tour of the Louvre with Jean Reno.
Wednesday, January 21, 2009
You Are Not Here
You Are Not Here (.org) is a platform for urban tourism mash-ups. It invites participants to become meta-tourists on simultaneous excursions through multiple cities. Passers-by stumble across the curious You Are Not Here signs in the street.
TheYANH street-signs provide the telephone number for the Tourist Hotline, a portal for audio-guided tours of one place on the streets of another. Through investigation of these points and with or without the aid of a downloadable map, local pedestrians are transformed into tourists of foreign places. Current walking tours include Baghdad through the streets of New York City and Gaza City through the streets of Tel-Aviv.
TheYANH street-signs provide the telephone number for the Tourist Hotline, a portal for audio-guided tours of one place on the streets of another. Through investigation of these points and with or without the aid of a downloadable map, local pedestrians are transformed into tourists of foreign places. Current walking tours include Baghdad through the streets of New York City and Gaza City through the streets of Tel-Aviv.
Photosynth
Using photos of oft-snapped subjects (like Notre Dame) scraped from around the Web, Photosynth creates breathtaking multidimensional spaces with zoom and navigation features that outstrip all expectation.
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